1.5.7 New Stages, New Powerups, Performance + Vulkan Support, and Fixes


Jelly Brawl V 1.5.7

In this Update

- "Inverted" challenge round Removed

- "Inflated" challenge round Added

- Bonk Hammer making no sound on Clients Fixed

- Fixed players quitting early breaking matches

- Fixed first click going previous direction in Online

- Fixed UI Null pointers in menu

- Minor Fixes for null pointers in Camera follow and player collision

- Added opening cutscene to Hit & Run

- 2 New Destructible Tiles in level editor

- Fix tiles in custom maps losing collision

- Leaderboards added to profile page (full game only)

- Steam deck support for runtime loading and cloud save

- Big Performance and Memory improvements

- Improved shader loading on game start (less blue pop in)

- Added improved region select

- Camera vertical limit raised for large stages

- Launch is weaker but can be used for the round entirely

- Fix car rings not being properly synced in Hit & Run

- Stage tweaks and fixes for spinning platforms and walls

- New startup sequence (Darkmode)

- Updated AI gamertags 

- Fix able to makes buttons to change host player color on join

- Fix returning to lobby spawns extra player models

- Profanity filter applied to in game leaderboards

- Ultrawide fixes for level editor transition and profile page

- Added Cannon, Bomb, Saw powerups

- New Destructible and Power up Tiles in level editor

- Fix private toggle in match settings online

- Fix crowd avalanche visual and network issues

- Fix Playing anything then playing custom breaks level loading in that mode

- Pumpkin face (Originally launch week exclusive) now available in October

- Bonk Hammer more aggressive

- Fix image effect issue if two challenge rounds are played back to back

- Resetting position in Race, Custom Preview removes powerups

- Ramps added to quadrant race to jump lasers

- Added more safety rail to stages

- Fixed Button Activated Gates

- Added solo leaderboard (Full game only)

- Add the bomb powerup to explosive pile for Easter egg (Hit and Run)

- Movement balancing and clamping

- Classic AI Improvements

- New challenges

- Fix UI Navigation issue in race local multiplayer select

- Fix toggle coms 

- Fix broken wall collisions on boss diamond stages

- Improved visibility on guide arrow in hit and run

- Update text on level up and end screen UI to TextMeshPro for improved resolution

- Fix swapping from solo to local multiplayer causes "Press enter to start to disappear"

- Lower causing chaos achievement to 2500 rounds

- Add prompt to local player select on how to add other players

- Fix direction arrow being visible after death

- Added more weight to player so movement more controlled

- Make all modes available from start (FULL GAME)

- New Stage Unlocks added

- Fixed fog rendering

- Changes made to existing stages

- Stage decoration and theming added

- Hit & Run no longer perma death in coop

- Falling in water damages jelly (HIt & Run)

- Change "Control" boss round to be based on timers for each player so we don't have the weird counting

- Fix being able to disable all boss rounds and have boss only enabled

- Fix triggers on Xbox One controllers player select face nav

- Fix shield flashing when collected

- Fix challenge progress tick sfx

- VR headset face added and replaces Astro face unlock

- New Hit & Run Stages

- Rendering Improvements (Vulkan Support)

- HBAO Performance

- Motion Blur

- Color Correction Adjustment

- New analytics platform (Unity Analytics - Gaming Services) + Removed "Game Analytics"

- Fix Cars despawn early (Hit & Run)

- Hit & Run Stages Updated with Scenery and Props

- Updated Water shader

- Fix slime colors wrong on first street (Hit and Run)

- Make it so first frame on startup is the jelly loading screen (Xbox and other slower devices)

- Fix Cannon tile broken if you place in editor and then change it, the canon remains.

- Fix was doing 4 boss waves instead of 3 in Hit and Run

- Add explosions to opening cutscene (Hit & Run)

- Fix losing xbox controller focus on menu Start (JB Classic)

- Add motion blur toggle in settings

- Swapped Discord button and Profile Button (to more easily hide the discord button on non-pc platforms)

- Disable the water tutorial in classic

- Disabled Demo Message every other match (Classic)

- Water added to Races

- Added Water to some Classic stages

-------------------------------------------

Thanks for playing,

- Cole

Files

Jelly Brawl 1.5.7 (Windows) 169 MB
Apr 03, 2022
Jelly Brawl Classic 1.5.7 (Windows) 169 MB
Apr 03, 2022
Jelly Brawl Classic 1.5.7 (Mac OS) 173 MB
Apr 03, 2022
Jelly Brawl 1.5.7 (Linux) 173 MB
Apr 03, 2022
Jelly Brawl Classic 1.5.7 (Linux) 173 MB
Apr 03, 2022
Jelly Brawl 1.5.7 (Mac OS) 173 MB
Apr 03, 2022

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