Jelly Brawl: Classic 1.1.2 Patch Notes


For those who missed the latest devlg where I talk about Jelly Brawl Trending and the numbers seen after the classic demo release check it out here:


Jelly Brawl Classic V 1.1.2 

- Fixed some sfx not changing based on settings volume (Fire, lasers)
- Fixed tutorial UI to represent current controls
- Fixed mouse clicks pulling other players using controllers in local multiplayer
- Fixed shields not removed after falling (in local multiplayer you could keep a shield after dieing)
- Fixed wrong awarding of round win to players who died by hazards
- Moving box stage player 2 spawn changed to not be on the box
- Fixed End Round UI after Flood round and timer runs out
- Added official Discord rich presence support
- Added arrow for player when using mouse similar to controller guide
- Added popup tutorials for powerups
- Fix player movement after hotswapping from mouse to controller 
- Fix Round not ending when playing local multiplayer with AI
- Fix not moving on conveyor start
- Hold enter to start game added (this lets you bounce around the lobby using keyboard if player 1)
- Added Bonk hammer squishes you flat
- Button press animation smaller so feels more responsive
- Added new button sounds 
- Fixed vibrations on menu
- Fixed Jelly not dieing by sawblade on menu

Files

Jelly Brawl: Classic 1.1.2 (Win) 93 MB
Sep 19, 2020
Jelly Brawl: Classic 1.1.2 (Mac) 131 MB
Sep 19, 2020
Jelly Brawl: Classic 1.1.2 (Linux) 167 MB
Sep 19, 2020

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